neoGFX
Cross-platform C++ app/game engine
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neogfx::pause_rendering Class Reference

#include <i_window.hpp>

Public Member Functions

 pause_rendering (i_window &aWindow)
 
 pause_rendering (pause_rendering &&aOther)
 
 ~pause_rendering ()
 
pause_renderingoperator= (pause_rendering &&aOther)
 

Detailed Description

Definition at line 213 of file i_window.hpp.

Constructor & Destructor Documentation

◆ pause_rendering() [1/2]

neogfx::pause_rendering::pause_rendering ( i_window aWindow)

◆ pause_rendering() [2/2]

neogfx::pause_rendering::pause_rendering ( pause_rendering &&  aOther)

◆ ~pause_rendering()

neogfx::pause_rendering::~pause_rendering ( )

Member Function Documentation

◆ operator=()

pause_rendering & neogfx::pause_rendering::operator= ( pause_rendering &&  aOther)

The documentation for this class was generated from the following file: