neoGFX
Cross-platform C++ app/game engine
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#include <i_window.hpp>
Public Member Functions | |
pause_rendering (i_window &aWindow) | |
pause_rendering (pause_rendering &&aOther) | |
~pause_rendering () | |
pause_rendering & | operator= (pause_rendering &&aOther) |
Definition at line 213 of file i_window.hpp.
neogfx::pause_rendering::pause_rendering | ( | i_window & | aWindow | ) |
neogfx::pause_rendering::pause_rendering | ( | pause_rendering && | aOther | ) |
neogfx::pause_rendering::~pause_rendering | ( | ) |
pause_rendering & neogfx::pause_rendering::operator= | ( | pause_rendering && | aOther | ) |