neoGFX
C++ GPU-oriented GUI library and app/game creation framework.
neogfx::physical_object Member List

This is the complete list of members for neogfx::physical_object, including all inherited members.

aabb() const overrideneogfx::physical_objectvirtual
acceleration() const overrideneogfx::physical_objectvirtual
angle_degrees() const overrideneogfx::physical_objectvirtual
angle_radians() const overrideneogfx::physical_objectvirtual
as_collidable_object() const overrideneogfx::physical_objectvirtual
as_collidable_object() overrideneogfx::physical_objectvirtual
as_physical_object() const overrideneogfx::physical_objectvirtual
as_physical_object() overrideneogfx::physical_objectvirtual
as_shape() const overrideneogfx::physical_objectvirtual
as_shape() overrideneogfx::physical_objectvirtual
category() const overrideneogfx::physical_objectvirtual
clear_aabb_cache() overrideneogfx::physical_objectvirtual
clear_saved_aabb() overrideneogfx::physical_objectvirtual
clear_vertices_cache() overrideneogfx::physical_objectvirtual
collidable() const overrideneogfx::physical_objectvirtual
collided(i_collidable_object &aOther) overrideneogfx::physical_objectvirtual
collision_mask() constneogfx::i_collidable_objectinlinevirtual
collision_update_id() const overrideneogfx::physical_objectvirtual
has_collided(const i_collidable_object &aOther) const overrideneogfx::physical_objectvirtual
kill() overrideneogfx::physical_objectvirtual
killed() const overrideneogfx::physical_objectvirtual
mass() const overrideneogfx::physical_objectvirtual
optional_step_time_interval typedefneogfx::i_physical_object
optional_time_interval typedefneogfx::i_physical_object
origin() const overrideneogfx::physical_objectvirtual
physical_object()neogfx::physical_object
physical_object(const physical_object &aOther)neogfx::physical_object
position() const overrideneogfx::physical_objectvirtual
save_aabb() overrideneogfx::physical_objectvirtual
saved_aabb() const overrideneogfx::physical_objectvirtual
set_acceleration(const vec3 &aAcceleration) overrideneogfx::physical_objectvirtual
set_angle_degrees(const vec3 &aAngle) overrideneogfx::physical_objectvirtual
neogfx::i_physical_object::set_angle_degrees(scalar aAngle)neogfx::i_physical_objectinline
set_angle_radians(const vec3 &aAngle) overrideneogfx::physical_objectvirtual
neogfx::i_physical_object::set_angle_radians(scalar aAngle)neogfx::i_physical_objectinline
set_collision_mask(uint64_t)neogfx::i_collidable_objectinlinevirtual
set_collision_update_id(uint32_t aCollisionUpdateId) overrideneogfx::physical_objectvirtual
set_mass(scalar aMass) overrideneogfx::physical_objectvirtual
set_origin(const vec3 &aOrigin) overrideneogfx::physical_objectvirtual
set_position(const vec3 &aPosition) overrideneogfx::physical_objectvirtual
set_spin_degrees(const vec3 &aSpin) overrideneogfx::physical_objectvirtual
neogfx::i_physical_object::set_spin_degrees(scalar aSpin)neogfx::i_physical_objectinline
set_spin_radians(const vec3 &aSpin) overrideneogfx::physical_objectvirtual
neogfx::i_physical_object::set_spin_radians(scalar aSpin)neogfx::i_physical_objectinline
set_update_time(const optional_time_interval &aLastUpdateTime) overrideneogfx::physical_objectvirtual
set_velocity(const vec3 &aVelocity) overrideneogfx::physical_objectvirtual
spin_degrees() const overrideneogfx::physical_objectvirtual
spin_radians() const overrideneogfx::physical_objectvirtual
step_time_interval typedefneogfx::i_physical_object
time_interval typedefneogfx::i_physical_object
type() constneogfx::i_game_objectinlinevirtual
update(const optional_time_interval &aNow, const vec3 &aForce) overrideneogfx::physical_objectvirtual
update_time() const overrideneogfx::physical_objectvirtual
velocity() const overrideneogfx::physical_objectvirtual
~i_game_object()neogfx::i_game_objectinlinevirtual
~i_physical_object()neogfx::i_physical_objectinlinevirtual