#include <i_physical_object.hpp>
Definition at line 30 of file i_physical_object.hpp.
◆ optional_step_time_interval
◆ optional_time_interval
◆ step_time_interval
◆ time_interval
◆ ~i_physical_object()
| virtual neogfx::i_physical_object::~i_physical_object |
( |
| ) |
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inlinevirtual |
◆ acceleration()
| virtual vec3 neogfx::i_physical_object::acceleration |
( |
| ) |
const |
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pure virtual |
◆ angle_degrees()
| virtual vec3 neogfx::i_physical_object::angle_degrees |
( |
| ) |
const |
|
pure virtual |
◆ angle_radians()
| virtual vec3 neogfx::i_physical_object::angle_radians |
( |
| ) |
const |
|
pure virtual |
◆ clear_vertices_cache()
| virtual void neogfx::i_physical_object::clear_vertices_cache |
( |
| ) |
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pure virtual |
◆ mass()
| virtual scalar neogfx::i_physical_object::mass |
( |
| ) |
const |
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pure virtual |
◆ origin()
| virtual vec3 neogfx::i_physical_object::origin |
( |
| ) |
const |
|
pure virtual |
◆ position()
| virtual vec3 neogfx::i_physical_object::position |
( |
| ) |
const |
|
pure virtual |
◆ set_acceleration()
| virtual void neogfx::i_physical_object::set_acceleration |
( |
const vec3 & |
aAcceleration | ) |
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|
pure virtual |
◆ set_angle_degrees() [1/2]
| virtual void neogfx::i_physical_object::set_angle_degrees |
( |
const vec3 & |
aAngle | ) |
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pure virtual |
◆ set_angle_degrees() [2/2]
| void neogfx::i_physical_object::set_angle_degrees |
( |
scalar |
aAngle | ) |
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inline |
◆ set_angle_radians() [1/2]
| virtual void neogfx::i_physical_object::set_angle_radians |
( |
const vec3 & |
aAngle | ) |
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pure virtual |
◆ set_angle_radians() [2/2]
| void neogfx::i_physical_object::set_angle_radians |
( |
scalar |
aAngle | ) |
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inline |
◆ set_mass()
| virtual void neogfx::i_physical_object::set_mass |
( |
scalar |
aMass | ) |
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pure virtual |
◆ set_origin()
| virtual void neogfx::i_physical_object::set_origin |
( |
const vec3 & |
aOrigin | ) |
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|
pure virtual |
◆ set_position()
| virtual void neogfx::i_physical_object::set_position |
( |
const vec3 & |
aPosition | ) |
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pure virtual |
◆ set_spin_degrees() [1/2]
| virtual void neogfx::i_physical_object::set_spin_degrees |
( |
const vec3 & |
aSpin | ) |
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pure virtual |
◆ set_spin_degrees() [2/2]
| void neogfx::i_physical_object::set_spin_degrees |
( |
scalar |
aSpin | ) |
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inline |
◆ set_spin_radians() [1/2]
| virtual void neogfx::i_physical_object::set_spin_radians |
( |
const vec3 & |
aSpin | ) |
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pure virtual |
◆ set_spin_radians() [2/2]
| void neogfx::i_physical_object::set_spin_radians |
( |
scalar |
aSpin | ) |
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inline |
◆ set_update_time()
◆ set_velocity()
| virtual void neogfx::i_physical_object::set_velocity |
( |
const vec3 & |
aVelocity | ) |
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pure virtual |
◆ spin_degrees()
| virtual vec3 neogfx::i_physical_object::spin_degrees |
( |
| ) |
const |
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pure virtual |
◆ spin_radians()
| virtual vec3 neogfx::i_physical_object::spin_radians |
( |
| ) |
const |
|
pure virtual |
◆ update()
◆ update_time()
◆ velocity()
| virtual vec3 neogfx::i_physical_object::velocity |
( |
| ) |
const |
|
pure virtual |
The documentation for this class was generated from the following file: