neoGFX
Cross-platform C++ app/game engine
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neogfx::scene_graph::i_node Member List

This is the complete list of members for neogfx::scene_graph::i_node, including all inherited members.

abstract_type typedefneogfx::scene_graph::i_node
camera() const =0neogfx::scene_graph::i_nodepure virtual
camera()=0neogfx::scene_graph::i_nodepure virtual
children() const =0neogfx::scene_graph::i_nodepure virtual
children()=0neogfx::scene_graph::i_nodepure virtual
has_camera() const =0neogfx::scene_graph::i_nodepure virtual
has_mesh() const =0neogfx::scene_graph::i_nodepure virtual
has_skin() const =0neogfx::scene_graph::i_nodepure virtual
local_transform() const =0neogfx::scene_graph::i_nodepure virtual
local_transform()=0neogfx::scene_graph::i_nodepure virtual
local_transform_flavour enum nameneogfx::scene_graph::i_node
local_transform_type typedefneogfx::scene_graph::i_node
matrix_transform typedefneogfx::scene_graph::i_node
mesh() const =0neogfx::scene_graph::i_nodepure virtual
mesh()=0neogfx::scene_graph::i_nodepure virtual
name() const =0neogfx::scene_graph::i_nodepure virtual
skin() const =0neogfx::scene_graph::i_nodepure virtual
skin()=0neogfx::scene_graph::i_nodepure virtual
weights() const =0neogfx::scene_graph::i_nodepure virtual
weights()=0neogfx::scene_graph::i_nodepure virtual
~i_node()=defaultneogfx::scene_graph::i_nodevirtual