#include <i_scene_graph.hpp>
Definition at line 425 of file i_scene_graph.hpp.
◆ abstract_type
◆ local_transform_type
◆ matrix_transform
◆ local_transform_flavour
◆ ~i_node()
virtual neogfx::scene_graph::i_node::~i_node |
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virtualdefault |
◆ camera() [1/2]
virtual i_camera const & neogfx::scene_graph::i_node::camera |
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const |
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pure virtual |
◆ camera() [2/2]
virtual i_camera & neogfx::scene_graph::i_node::camera |
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pure virtual |
◆ children() [1/2]
◆ children() [2/2]
◆ has_camera()
virtual bool neogfx::scene_graph::i_node::has_camera |
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const |
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pure virtual |
◆ has_mesh()
virtual bool neogfx::scene_graph::i_node::has_mesh |
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const |
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pure virtual |
◆ has_skin()
virtual bool neogfx::scene_graph::i_node::has_skin |
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const |
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pure virtual |
◆ local_transform() [1/2]
◆ local_transform() [2/2]
◆ mesh() [1/2]
virtual i_mesh const & neogfx::scene_graph::i_node::mesh |
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const |
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pure virtual |
◆ mesh() [2/2]
virtual i_mesh & neogfx::scene_graph::i_node::mesh |
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pure virtual |
◆ name()
◆ skin() [1/2]
virtual i_skin const & neogfx::scene_graph::i_node::skin |
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const |
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pure virtual |
◆ skin() [2/2]
virtual i_skin & neogfx::scene_graph::i_node::skin |
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pure virtual |
◆ weights() [1/2]
◆ weights() [2/2]
The documentation for this class was generated from the following file: