neoGFX
Cross-platform C++ app/game engine
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neogfx::scoped_blending_mode Class Reference

#include <i_graphics_context.hpp>

Public Member Functions

 scoped_blending_mode (i_graphics_context const &aGc, neogfx::blending_mode aBlendigMode)
 
 ~scoped_blending_mode ()
 

Detailed Description

Definition at line 492 of file i_graphics_context.hpp.

Constructor & Destructor Documentation

◆ scoped_blending_mode()

neogfx::scoped_blending_mode::scoped_blending_mode ( i_graphics_context const &  aGc,
neogfx::blending_mode  aBlendigMode 
)
inline

Definition at line 495 of file i_graphics_context.hpp.

◆ ~scoped_blending_mode()

neogfx::scoped_blending_mode::~scoped_blending_mode ( )
inline

Definition at line 500 of file i_graphics_context.hpp.


The documentation for this class was generated from the following file: