neoGFX
Cross-platform C++ app/game engine
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#include <i_graphics_context.hpp>
Public Member Functions | |
scoped_blending_mode (i_graphics_context const &aGc, neogfx::blending_mode aBlendigMode) | |
~scoped_blending_mode () | |
Definition at line 492 of file i_graphics_context.hpp.
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inline |
Definition at line 495 of file i_graphics_context.hpp.
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inline |
Definition at line 500 of file i_graphics_context.hpp.