neoGFX
Cross-platform C++ app/game engine
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neogfx::scoped_filter< Filter > Class Template Reference

#include <i_graphics_context.hpp>

Public Member Functions

 scoped_filter (i_graphics_context &aGc, Filter const &aFilter)
 
 ~scoped_filter ()
 
i_graphics_context const & front_buffer () const
 
i_graphics_context const & back_buffer () const
 

Detailed Description

template<typename Filter>
class neogfx::scoped_filter< Filter >

Definition at line 541 of file i_graphics_context.hpp.

Constructor & Destructor Documentation

◆ scoped_filter()

template<typename Filter >
neogfx::scoped_filter< Filter >::scoped_filter ( i_graphics_context aGc,
Filter const &  aFilter 
)
inline

Definition at line 544 of file i_graphics_context.hpp.

◆ ~scoped_filter()

template<typename Filter >
neogfx::scoped_filter< Filter >::~scoped_filter ( )
inline

Definition at line 553 of file i_graphics_context.hpp.

Member Function Documentation

◆ back_buffer()

template<typename Filter >
i_graphics_context const & neogfx::scoped_filter< Filter >::back_buffer ( ) const
inline

Definition at line 571 of file i_graphics_context.hpp.

◆ front_buffer()

template<typename Filter >
i_graphics_context const & neogfx::scoped_filter< Filter >::front_buffer ( ) const
inline

Definition at line 567 of file i_graphics_context.hpp.


The documentation for this class was generated from the following file: