neoGFX
Cross-platform C++ app/game engine
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#include <i_layout.hpp>
Public Member Functions | |
scoped_layout_items (bool aForceRefresh=false) | |
~scoped_layout_items () | |
Definition at line 410 of file i_layout.hpp.
neogfx::scoped_layout_items::scoped_layout_items | ( | bool | aForceRefresh = false | ) |
neogfx::scoped_layout_items::~scoped_layout_items | ( | ) |