neoGFX
Cross-platform C++ app/game engine
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#include <i_property.hpp>
Public Member Functions | |
scoped_property_transition_suppression (i_property &aProperty) | |
~scoped_property_transition_suppression () | |
Definition at line 246 of file i_property.hpp.
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inline |
Definition at line 249 of file i_property.hpp.
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inline |
Definition at line 254 of file i_property.hpp.