#include <transition_animator.hpp>
Definition at line 30 of file transition_animator.hpp.
◆ transition()
neogfx::transition::transition |
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i_animator & |
aAnimator, |
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easing |
aEasingFunction, |
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double |
aDuration, |
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bool |
aEnabled = true |
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) |
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◆ ~transition()
neogfx::transition::~transition |
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◆ active()
bool neogfx::transition::active |
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const |
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override |
◆ animation_finished()
bool neogfx::transition::animation_finished |
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const |
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override |
◆ animator()
i_animator & neogfx::transition::animator |
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const |
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override |
◆ disable()
void neogfx::transition::disable |
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override |
◆ disable_when_finished()
bool neogfx::transition::disable_when_finished |
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const |
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override |
◆ disabled()
bool neogfx::transition::disabled |
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const |
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override |
◆ duration()
double neogfx::transition::duration |
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const |
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override |
◆ easing_function()
easing neogfx::transition::easing_function |
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const |
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override |
◆ enable()
void neogfx::transition::enable |
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bool |
aDisableWhenFinished = false | ) |
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override |
◆ enabled()
bool neogfx::transition::enabled |
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const |
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override |
◆ id()
◆ mix_value()
double neogfx::transition::mix_value |
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const |
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override |
◆ pause()
void neogfx::transition::pause |
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override |
◆ paused()
bool neogfx::transition::paused |
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const |
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override |
◆ reset() [1/2]
void neogfx::transition::reset |
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bool |
aEnable = true , |
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bool |
aDisableWhenFinished = false , |
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bool |
aResetStartTime = true |
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) |
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override |
◆ reset() [2/2]
void neogfx::transition::reset |
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easing |
aNewEasingFunction, |
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bool |
aEnable = true , |
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bool |
aDisableWhenFinished = false , |
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bool |
aResetStartTime = true |
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) |
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override |
◆ resume()
void neogfx::transition::resume |
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override |
◆ start_time()
double neogfx::transition::start_time |
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const |
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override |
The documentation for this class was generated from the following file: