neoGFX
Cross-platform C++ app/game engine
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#include <enum.hpp>
Public Types | |
typedef i_basic_enum< std::underlying_type_t< Enum > > | abstract_type |
typedef Enum | enum_type |
typedef std::underlying_type_t< Enum > | underlying_type |
Public Types inherited from neolib::i_basic_enum< std::underlying_type_t< Enum > > | |
typedef self_type | abstract_type |
typedef std::underlying_type_t< Enum > | underlying_type |
typedef i_multimap< underlying_type, i_string > | enumerators_t |
typedef i_basic_enum<std::underlying_type_t<Enum> > neolib::basic_enum< Enum >::abstract_type |
typedef std::underlying_type_t<Enum> neolib::basic_enum< Enum >::underlying_type |
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inline |
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inline |
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inlinefinalvirtual |
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inlinefinalvirtual |
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inlinefinalvirtual |
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inlinefinalvirtual |
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inlinefinalvirtual |
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inlinefinalvirtual |
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inlinefinalvirtual |