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neoGFX
Cross-platform C++ app/game engine
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#include <event.hpp>
Public Types | |
typedef std::function< void(Args...)> | concrete_callable |
Public Member Functions | |
template<typename Callable > | |
event_callable (const Callable &aCallable) | |
event_callable (const concrete_callable &aCallable) | |
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reference_counted () noexcept | |
reference_counted (const reference_counted &aOther) noexcept | |
~reference_counted () | |
reference_counted & | operator= (const reference_counted &) |
void | add_ref () const noexcept override |
void | release () const override |
int32_t | reference_count () const noexcept override |
const base_type * | release_and_take_ownership () const override |
base_type * | release_and_take_ownership () override |
void | pin () const noexcept override |
void | unpin () const override |
i_ref_control_block & | control_block () override |
typedef std::function<void(Args...)> neolib::event_callable< Args >::concrete_callable |
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inline |
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inline |