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Cross-platform C++ app/game engine
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neolib::i_event< Args > Member List
This is the complete list of members for
neolib::i_event< Args >
, including all inherited members.
abstract_type
typedef
neolib::i_event< Args >
accept
() const =0
neolib::i_event< Args >
pure virtual
add_slot
(i_slot< Args... > &aSlot) const =0
neolib::i_event< Args >
pure virtual
async_trigger
(Args... aArgs) const =0
neolib::i_event< Args >
pure virtual
has_slots
() const =0
neolib::i_event< Args >
pure virtual
is_alive
() const =0
neolib::i_lifetime
pure virtual
is_creating
() const =0
neolib::i_lifetime
pure virtual
is_destroyed
() const =0
neolib::i_lifetime
pure virtual
is_destroying
() const =0
neolib::i_lifetime
pure virtual
object_state
() const =0
neolib::i_lifetime
pure virtual
object_state_ptr
() const =0
neolib::i_lifetime
pure virtual
operator()
(std::function< void(Args...)> const &aCallback) const
neolib::i_event< Args >
inline
remove_slot
(i_slot< Args... > &aSlot) const =0
neolib::i_event< Args >
pure virtual
set_alive
()=0
neolib::i_lifetime
pure virtual
set_destroyed
()=0
neolib::i_lifetime
pure virtual
set_destroying
()=0
neolib::i_lifetime
pure virtual
set_trigger_type
(neolib::trigger_type aTriggerType)=0
neolib::i_event< Args >
pure virtual
sync_trigger
(Args... aArgs) const =0
neolib::i_event< Args >
pure virtual
trigger
(Args... aArgs) const
neolib::i_event< Args >
inline
trigger_type
() const =0
neolib::i_event< Args >
pure virtual
~i_event
()=default
neolib::i_event< Args >
virtual
~i_lifetime
()=default
neolib::i_lifetime
virtual
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