neoGFX
Cross-platform C++ app/game engine
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#include <i_event.hpp>
Public Types | |
typedef self_type | abstract_type |
Definition at line 150 of file i_event.hpp.
typedef self_type neolib::i_event< Args >::abstract_type |
Definition at line 154 of file i_event.hpp.
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virtualdefault |
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pure virtual |
Implemented in neolib::event< Args >.
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pure virtual |
Implemented in neolib::event< Args >.
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pure virtual |
Implemented in neolib::event< Args >.
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pure virtual |
Implemented in neolib::event< Args >.
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inline |
Definition at line 184 of file i_event.hpp.
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pure virtual |
Implemented in neolib::event< Args >.
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pure virtual |
Implemented in neolib::event< Args >.
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pure virtual |
Implemented in neolib::event< Args >.
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inline |
Definition at line 169 of file i_event.hpp.
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pure virtual |
Implemented in neolib::event< Args >.