neoGFX
Cross-platform C++ app/game engine
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#include <i_event.hpp>
Public Types | |
typedef i_slot_base | abstract_type |
Public Member Functions | |
virtual void | remove ()=0 |
Public Member Functions inherited from neolib::i_reference_counted | |
virtual | ~i_reference_counted ()=default |
virtual void | add_ref () const noexcept=0 |
virtual void | release () const =0 |
virtual int32_t | use_count () const noexcept=0 |
virtual const i_reference_counted * | release_and_take_ownership () const =0 |
virtual i_reference_counted * | release_and_take_ownership ()=0 |
virtual void | pin () const noexcept=0 |
virtual void | unpin () const =0 |
virtual i_ref_control_block & | control_block ()=0 |
Public Member Functions inherited from neolib::i_lifetime | |
virtual | ~i_lifetime ()=default |
virtual lifetime_state | object_state () const =0 |
virtual std::shared_ptr< std::atomic< lifetime_state > > | object_state_ptr () const =0 |
virtual bool | is_creating () const =0 |
virtual bool | is_alive () const =0 |
virtual bool | is_destroying () const =0 |
virtual bool | is_destroyed () const =0 |
virtual void | set_alive ()=0 |
virtual void | set_destroying ()=0 |
virtual void | set_destroyed ()=0 |
Definition at line 77 of file i_event.hpp.
Definition at line 80 of file i_event.hpp.
Implemented in neolib::slot< Args >, and neolib::slot< Args... >.