neoGFX
Cross-platform C++ app/game engine
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#include <scoped.hpp>
Public Member Functions | |
scoped_flag (bool &aFlag, bool aValue=true) | |
~scoped_flag () | |
bool | saved () const |
void | ignore () |
Definition at line 44 of file scoped.hpp.
Definition at line 47 of file scoped.hpp.
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inline |
Definition at line 48 of file scoped.hpp.
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inline |
Definition at line 51 of file scoped.hpp.
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inline |
Definition at line 50 of file scoped.hpp.