neoGFX
Cross-platform C++ app/game engine
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neolib::scoped_flag Class Reference

#include <scoped.hpp>

Inheritance diagram for neolib::scoped_flag:
neogfx::scoped_layout_items neogfx::scoped_query_ideal_size neogfx::scrollable_widget< Base >::suppress_scrollbar_visibility_updates

Public Member Functions

 scoped_flag (bool &aFlag, bool aValue=true)
 
 ~scoped_flag ()
 
bool saved () const
 
void ignore ()
 

Detailed Description

Definition at line 44 of file scoped.hpp.

Constructor & Destructor Documentation

◆ scoped_flag()

neolib::scoped_flag::scoped_flag ( bool aFlag,
bool  aValue = true 
)
inline

Definition at line 47 of file scoped.hpp.

◆ ~scoped_flag()

neolib::scoped_flag::~scoped_flag ( )
inline

Definition at line 48 of file scoped.hpp.

Member Function Documentation

◆ ignore()

void neolib::scoped_flag::ignore ( )
inline

Definition at line 51 of file scoped.hpp.

◆ saved()

bool neolib::scoped_flag::saved ( ) const
inline

Definition at line 50 of file scoped.hpp.


The documentation for this class was generated from the following file: