neoGFX
Cross-platform C++ app/game engine
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#include <scoped.hpp>
Public Member Functions | |
scoped_object (T &aObject, T aValue={}) | |
~scoped_object () | |
T const & | saved () const |
void | ignore () |
Definition at line 101 of file scoped.hpp.
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inline |
Definition at line 104 of file scoped.hpp.
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inline |
Definition at line 105 of file scoped.hpp.
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inline |
Definition at line 108 of file scoped.hpp.
Definition at line 107 of file scoped.hpp.