neoGFX
Cross-platform C++ app/game engine
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#include <version.hpp>
Public Member Functions | |
version (uint32_t aMajor, uint32_t aMinor, uint32_t aMaintenance, uint32_t aBuild=0, const std::string &aName="") | |
version (const std::string &aVersionString="") | |
version (const i_version &aOther) | |
bool | operator< (const version &aOther) const |
bool | operator> (const version &aOther) const |
bool | operator== (const version &aOther) const |
uint32_t | version_major () const |
uint32_t | version_minor () const |
uint32_t | version_maintenance () const |
uint32_t | version_build () const |
const i_string & | version_name () const |
Definition at line 48 of file version.hpp.
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inline |
Definition at line 52 of file version.hpp.
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inline |
Definition at line 56 of file version.hpp.
Definition at line 72 of file version.hpp.
Definition at line 79 of file version.hpp.
Definition at line 87 of file version.hpp.
Definition at line 83 of file version.hpp.
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inlinevirtual |
Implements neolib::i_version.
Definition at line 106 of file version.hpp.
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inlinevirtual |
Implements neolib::i_version.
Definition at line 102 of file version.hpp.
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inlinevirtual |
Implements neolib::i_version.
Definition at line 94 of file version.hpp.
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inlinevirtual |
Implements neolib::i_version.
Definition at line 98 of file version.hpp.
Implements neolib::i_version.
Definition at line 110 of file version.hpp.