neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <neolib/core/string_utils.hpp>
#include <neogfx/gfx/color.hpp>
Go to the source code of this file.
Namespaces | |
namespace | neogfx |
Functions | |
template<color_space ColorSpace, typename BaseComponent , typename ViewComponent , typename Derived > | |
basic_rgb_color< ColorSpace, BaseComponent, ViewComponent, Derived >::return_type | neogfx::operator+ (const basic_rgb_color< ColorSpace, BaseComponent, ViewComponent, Derived > &aLeft, typename basic_rgb_color< ColorSpace, BaseComponent, ViewComponent, Derived >::view_component aRight) |
template<color_space ColorSpace, typename BaseComponent , typename ViewComponent , typename Derived > | |
basic_rgb_color< ColorSpace, BaseComponent, ViewComponent, Derived >::return_type | neogfx::operator- (const basic_rgb_color< ColorSpace, BaseComponent, ViewComponent, Derived > &aLeft, typename basic_rgb_color< ColorSpace, BaseComponent, ViewComponent, Derived >::view_component aRight) |
template<color_space ColorSpace, typename BaseComponent , typename ViewComponent , typename Derived > | |
basic_rgb_color< ColorSpace, BaseComponent, ViewComponent, Derived >::return_type | neogfx::operator* (const basic_rgb_color< ColorSpace, BaseComponent, ViewComponent, Derived > &aLeft, scalar aCoefficient) |
template<typename Elem , typename Traits , color_space ColorSpace, typename BaseComponent , typename ViewComponent , typename Derived > | |
std::basic_ostream< Elem, Traits > & | neogfx::operator<< (std::basic_ostream< Elem, Traits > &aStream, const basic_rgb_color< ColorSpace, BaseComponent, ViewComponent, Derived > &aColor) |
template<typename Elem , typename Traits , color_space ColorSpace, typename BaseComponent , typename ViewComponent , typename Derived > | |
std::basic_istream< Elem, Traits > & | neogfx::operator>> (std::basic_istream< Elem, Traits > &aStream, basic_rgb_color< ColorSpace, BaseComponent, ViewComponent, Derived > &aColor) |