neoGFX
Cross-platform C++ app/game engine
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data_packet.hpp File Reference
#include <neolib/neolib.hpp>
#include <string>
#include <neolib/io/i_packet.hpp>

Go to the source code of this file.

Classes

struct  neolib::detail::decoder< PacketType, uint8_t >
 
struct  neolib::detail::decoder< PacketType, uint16_t >
 
struct  neolib::detail::decoder< PacketType, uint32_t >
 
struct  neolib::detail::decoder< PacketType, uint64_t >
 
struct  neolib::detail::decoder< PacketType, int8_t >
 
struct  neolib::detail::decoder< PacketType, int16_t >
 
struct  neolib::detail::decoder< PacketType, int32_t >
 
struct  neolib::detail::decoder< PacketType, int64_t >
 
struct  neolib::detail::decoder< PacketType, bool >
 
struct  neolib::detail::decoder< PacketType, typename PacketType::string_type >
 
class  neolib::basic_data_packet< CharType >
 

Namespaces

namespace  neolib
 
namespace  neolib::detail
 

Typedefs

typedef basic_data_packet< charneolib::data_packet