neoGFX
Cross-platform C++ app/game engine
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#include <chrono>
#include <cstdint>
#include <functional>
Go to the source code of this file.
Classes | |
struct | facebook::util::flicks_hash |
Namespaces | |
namespace | |
namespace | facebook::util |
Typedefs | |
using | facebook::util::flicks = std::chrono::duration< std::chrono::nanoseconds::rep, std::ratio< 1, 705600000 > > |
Functions | |
constexpr double | facebook::util::to_seconds (const flicks ns) |
constexpr flicks | facebook::util::to_flicks (const double s) |
template<class Rep , class Period > | |
constexpr flicks | facebook::util::flicks_cast (const std::chrono::duration< Rep, Period > in_duration) |
Variables | |
constexpr flicks | facebook::util::k_flicks_zero_seconds |
Useful constants. | |
constexpr flicks | facebook::util::k_flicks_one_second |
constexpr flicks | facebook::util::k_flicks_one_twenty_fourth_of_second |
constexpr flicks | facebook::util::k_flicks_one_ninetieth_of_second |
constexpr flicks | facebook::util::k_flicks_min_time { std::numeric_limits<flicks::rep>::min() } |