neoGFX
Cross-platform C++ app/game engine
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i_container.hpp File Reference
#include <neolib/neolib.hpp>
#include <algorithm>
#include <neolib/core/reference_counted.hpp>
#include <neolib/core/i_iterator.hpp>

Go to the source code of this file.

Classes

class  neolib::i_container< T, ConstIteratorType, IteratorType >
 

Namespaces

namespace  neolib
 

Functions

template<typename T , typename ConstIteratorType , typename IteratorType >
bool neolib::operator== (const i_container< T, ConstIteratorType, IteratorType > &lhs, const i_container< T, ConstIteratorType, IteratorType > &rhs)
 
template<typename T , typename ConstIteratorType , typename IteratorType >
std::partial_ordering neolib::operator<=> (const i_container< T, ConstIteratorType, IteratorType > &lhs, const i_container< T, ConstIteratorType, IteratorType > &rhs)