neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>
#include <string>
#include <neolib/core/i_reference_counted.hpp>
#include <neolib/core/i_string.hpp>
Go to the source code of this file.
Classes | |
class | neolib::i_custom_type |
struct | neolib::i_custom_type::no_instance |
Namespaces | |
namespace | neolib |
Functions | |
bool | neolib::operator!= (const i_custom_type &lhs, const i_custom_type &rhs) |