neoGFX
Cross-platform C++ app/game engine
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i_custom_type.hpp File Reference
#include <neolib/neolib.hpp>
#include <string>
#include <neolib/core/i_reference_counted.hpp>
#include <neolib/core/i_string.hpp>

Go to the source code of this file.

Classes

class  neolib::i_custom_type
 
struct  neolib::i_custom_type::no_instance
 

Namespaces

namespace  neolib
 

Functions

bool neolib::operator!= (const i_custom_type &lhs, const i_custom_type &rhs)