neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <neolib/core/i_enum.hpp>
#include <neogfx/core/device_metrics.hpp>
#include <neogfx/core/units.hpp>
#include <neogfx/gfx/color.hpp>
#include <neogfx/hid/video_mode.hpp>
#include <neogfx/gui/window/window_bits.hpp>
Go to the source code of this file.
Namespaces | |
namespace | neogfx |
Enumerations | |
enum class | neogfx::subpixel_format : uint32_t { neogfx::None , neogfx::RGBHorizontal , neogfx::BGRHorizontal , neogfx::RGBVertical , neogfx::BGRVertical } |