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neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>#include <neolib/core/reference_counted.hpp>#include <neolib/core/i_vector.hpp>#include <neolib/core/i_set.hpp>#include <neolib/core/i_string.hpp>#include <neolib/plugin/i_plugin.hpp>#include <neolib/app/i_application.hpp>#include <neogfx/gfx/i_texture.hpp>#include <neogfx/tools/DesignStudio/i_ide.hpp>#include <neogfx/tools/DesignStudio/i_element.hpp>Go to the source code of this file.
Classes | |
| class | neogfx::DesignStudio::i_element_library |
| struct | neogfx::DesignStudio::i_element_library::unknown_element_type |
Namespaces | |
| namespace | neogfx |
| namespace | neogfx::DesignStudio |