neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <iostream>
#include <neolib/core/i_enum.hpp>
#include <neogfx/core/units.hpp>
Go to the source code of this file.
Namespaces | |
namespace | neogfx |
Enumerations | |
enum class | neogfx::size_constraint : uint32_t { neogfx::Fixed , neogfx::Minimum , neogfx::Maximum , neogfx::Expanding , neogfx::MinimumExpanding , neogfx::DefaultMinimumExpanding , neogfx::ExpandingUniform , neogfx::Manual } |
enum class | neogfx::visibility_constraint : uint32_t { neogfx::Ignore , neogfx::Consider } |
enum class | neogfx::aspect_ratio : uint32_t { neogfx::Ignore , neogfx::Stretch , neogfx::Keep , neogfx::KeepExpanding } |
enum class | neogfx::cardinal : uint32_t { neogfx::NorthWest , neogfx::North , neogfx::NorthEast , neogfx::West , neogfx::Center , neogfx::East , neogfx::SouthWest , neogfx::South , neogfx::SouthEast } |
enum class | neogfx::corner : uint32_t { neogfx::TopLeft , neogfx::TopRight , neogfx::BottomRight , neogfx::BottomLeft } |