neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <boost/format.hpp>
#include <neolib/core/vector.hpp>
#include <neolib/core/pair.hpp>
#include <neolib/core/optional.hpp>
#include <neolib/core/variant.hpp>
#include <neolib/core/generic_iterator.hpp>
#include <neogfx/core/i_property.hpp>
#include <neogfx/gui/widget/item_index.hpp>
Go to the source code of this file.
Classes | |
struct | neogfx::item_model_index |
Namespaces | |
namespace | neogfx |
Typedefs | |
typedef std::optional< item_model_index > | neogfx::optional_item_model_index |
Enumerations | |
enum class | neogfx::item_data_type : uint32_t { neogfx::Unknown , neogfx::Bool , neogfx::Int32 , neogfx::UInt32 , neogfx::Int64 , neogfx::UInt64 , neogfx::Float , neogfx::Double , neogfx::String , neogfx::Pointer , neogfx::CustomType , neogfx::ChoiceBool , neogfx::ChoiceInt32 , neogfx::ChoiceUInt32 , neogfx::ChoiceInt64 , neogfx::ChoiceUInt16 , neogfx::ChoiceFloat , neogfx::ChoiceDouble , neogfx::ChoiceString , neogfx::ChoicePointer , neogfx::ChoiceCustomType } |
enum class | neogfx::item_cell_data_category : uint32_t { neogfx::Invalid , neogfx::Value , neogfx::Pointer , neogfx::CustomType , neogfx::ChooseValue , neogfx::ChoosePointer , neogfx::ChooseCustomType } |