neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <neogfx/core/i_property.hpp>
#include <neogfx/gui/layout/anchor.hpp>
#include <neogfx/gui/layout/anchorable.hpp>
#include <neogfx/gui/layout/i_geometry.hpp>
#include <neogfx/gui/layout/i_anchorable.hpp>
Go to the source code of this file.
Classes | |
struct | neogfx::not_a_layout |
struct | neogfx::not_a_widget |
struct | neogfx::not_a_spacer |
struct | neogfx::no_parent_layout |
struct | neogfx::no_parent_layout_item |
struct | neogfx::no_parent_widget |
struct | neogfx::no_layout_manager |
struct | neogfx::layout_item_not_found |
struct | neogfx::ancestor_layout_type_not_found |
struct | neogfx::cannot_fix_weightings |
class | neogfx::i_layout_item |
class | neogfx::size_policy_of_parent< LayoutItemType, ParentItemCategory > |
class | neogfx::i_item_layout |
Namespaces | |
namespace | neogfx |
Enumerations | |
enum class | neogfx::layout_item_category { neogfx::Unspecified , neogfx::Layout , neogfx::Spacer , neogfx::Widget } |
Functions | |
uint32_t | neogfx::global_layout_id () |
bool | neogfx::querying_ideal_size () |