neoGFX
Cross-platform C++ app/game engine
|
#include <neolib/neolib.hpp>
#include <functional>
#include <sstream>
#include <neolib/core/string.hpp>
#include <neolib/task/event.hpp>
#include <neolib/app/services.hpp>
Go to the source code of this file.
Classes | |
struct | neolib::logger::category |
struct | neolib::logger::endl_t |
struct | neolib::logger::flush_t |
class | neolib::logger::client_logger_buffers |
class | neolib::logger::i_formatter |
class | neolib::logger::i_logger |
struct | neolib::logger::i_logger::no_formatter |
class | neolib::logger::formatter |
Namespaces | |
namespace | neolib |
namespace | neolib::logger |
Typedefs | |
typedef uint64_t | neolib::logger::line_id_t |
Enumerations | |
enum class | neolib::logger::severity : uint32_t { neolib::logger::Trace = 0 , neolib::logger::Debug = 1 , neolib::logger::Info = 2 , neolib::logger::Warning = 3 , neolib::logger::Error = 4 , neolib::logger::Fatal = 5 } |
enum class | neolib::logger::category_id : int32_t |
Variables | |
constexpr line_id_t | neolib::logger::DefaultInitialLineId = 1ull |
const endl_t | neolib::logger::endl |
const flush_t | neolib::logger::flush |