neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <neogfx/app/i_action.hpp>
#include <neogfx/gui/widget/i_widget.hpp>
#include <neogfx/gui/widget/i_menu_item.hpp>
Go to the source code of this file.
Classes | |
class | neogfx::i_menu |
struct | neogfx::i_menu::no_widget |
struct | neogfx::i_menu::no_parent |
struct | neogfx::i_menu::bad_item_index |
struct | neogfx::i_menu::item_not_found |
struct | neogfx::i_menu::no_selected_item |
struct | neogfx::i_menu::cannot_select_item |
struct | neogfx::i_menu::no_available_items |
struct | neogfx::i_menu::already_closed |
Namespaces | |
namespace | neogfx |
Enumerations | |
enum class | neogfx::menu_type : uint32_t { neogfx::MenuBar , neogfx::Popup } |