neoGFX
Cross-platform C++ app/game engine
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i_packet.hpp File Reference
#include <neolib/neolib.hpp>
#include <stdexcept>
#include <memory>

Go to the source code of this file.

Classes

class  neolib::i_basic_packet< CharType >
 
struct  neolib::i_basic_packet< CharType >::packet_empty
 
struct  neolib::i_basic_packet< CharType >::packet_too_big
 

Namespaces

namespace  neolib
 

Typedefs

typedef i_basic_packet< charneolib::i_packet