neoGFX
Cross-platform C++ app/game engine
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i_plugin_property.hpp File Reference
#include <neogfx/neogfx.hpp>

Go to the source code of this file.

Classes

class  neogfx::plugin::i_property
 

Namespaces

namespace  neogfx
 
namespace  neogfx::plugin
 

Enumerations

enum  neogfx::plugin::property_type : uint32_t {
  neogfx::plugin::Pointer , neogfx::plugin::Boolean , neogfx::plugin::Char , neogfx::plugin::Int32 ,
  neogfx::plugin::Uint32 , neogfx::plugin::Int64 , neogfx::plugin::Uint64 , neogfx::plugin::Float ,
  neogfx::plugin::Double , neogfx::plugin::String , neogfx::plugin::Size , neogfx::plugin::Point ,
  neogfx::plugin::Rect , neogfx::plugin::Custom
}