neoGFX
Cross-platform C++ app/game engine
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Go to the source code of this file.
Namespaces | |
namespace | neolib |
Functions | |
template<typename Interface1 , typename Interface2 > | |
bool | neolib::operator== (const i_ref_ptr< Interface1 > &lhs, const Interface2 *rhs) noexcept |
template<typename Interface1 , typename Interface2 > | |
bool | neolib::operator== (const Interface2 *lhs, const i_ref_ptr< Interface1 > &rhs) noexcept |
template<typename Interface1 , typename Interface2 > | |
bool | neolib::operator!= (const i_ref_ptr< Interface1 > &lhs, const Interface2 *rhs) noexcept |
template<typename Interface1 , typename Interface2 > | |
bool | neolib::operator!= (const Interface2 *lhs, const i_ref_ptr< Interface1 > &rhs) noexcept |
template<typename Interface1 , typename Interface2 > | |
bool | neolib::operator< (const i_ref_ptr< Interface1 > &lhs, const Interface2 *rhs) noexcept |
template<typename Interface1 , typename Interface2 > | |
bool | neolib::operator< (const Interface2 *lhs, const i_ref_ptr< Interface1 > &rhs) noexcept |