neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>
#include <neolib/core/vector.hpp>
#include <neolib/core/map.hpp>
#include <neolib/core/i_reference_counted.hpp>
#include <neolib/core/uuid.hpp>
#include <neolib/core/i_string.hpp>
#include <neolib/plugin/simple_variant.hpp>
#include <neolib/task/i_event.hpp>
#include <neolib/app/i_setting.hpp>
#include <neolib/app/setting_constraints.hpp>
Go to the source code of this file.
Classes | |
struct | neolib::as_setting< T > |
class | neolib::i_settings |
struct | neolib::i_settings::setting_already_registered |
struct | neolib::i_settings::category_not_found |
struct | neolib::i_settings::group_not_found |
struct | neolib::i_settings::setting_not_found |
Namespaces | |
namespace | neolib |
Typedefs | |
template<typename T > | |
using | neolib::as_setting_t = typename as_setting< T >::type |