![]() |
neoGFX
Cross-platform C++ app/game engine
|
#include <neolib/neolib.hpp>#include <neolib/core/vector.hpp>#include <neolib/core/map.hpp>#include <neolib/core/i_reference_counted.hpp>#include <neolib/core/uuid.hpp>#include <neolib/core/i_string.hpp>#include <neolib/plugin/simple_variant.hpp>#include <neolib/task/i_event.hpp>#include <neolib/app/i_setting.hpp>#include <neolib/app/setting_constraints.hpp>Go to the source code of this file.
Classes | |
| struct | neolib::as_setting< T > |
| class | neolib::i_settings |
| struct | neolib::i_settings::setting_already_registered |
| struct | neolib::i_settings::category_not_found |
| struct | neolib::i_settings::group_not_found |
| struct | neolib::i_settings::setting_not_found |
Namespaces | |
| namespace | neolib |
Typedefs | |
| template<typename T > | |
| using | neolib::as_setting_t = typename as_setting< T >::type |