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neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>#include <neolib/core/i_enum.hpp>#include <neogfx/gui/layout/i_layout_item.hpp>Go to the source code of this file.
Namespaces | |
| namespace | neogfx |
Enumerations | |
| enum class | neogfx::expansion_policy : uint32_t { neogfx::ExpandHorizontally = 0x0001 , neogfx::ExpandVertically = 0x0002 } |
Functions | |
| constexpr expansion_policy | neogfx::operator| (expansion_policy aLhs, expansion_policy aRhs) |
| constexpr expansion_policy | neogfx::operator& (expansion_policy aLhs, expansion_policy aRhs) |