neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <neolib/core/variant.hpp>
#include <neogfx/core/event.hpp>
#include <neogfx/core/i_property.hpp>
#include <neogfx/core/geometrical.hpp>
#include <neogfx/gui/window/window_bits.hpp>
#include <neogfx/gfx/primitives.hpp>
#include <neogfx/hid/mouse.hpp>
Go to the source code of this file.
Classes | |
class | neogfx::i_surface |
struct | neogfx::i_surface::no_native_surface |
struct | neogfx::i_surface::not_a_window |
Namespaces | |
namespace | neogfx |
Typedefs | |
typedef window_style | neogfx::surface_style |
Enumerations | |
enum class | neogfx::surface_type { neogfx::Window , neogfx::Touchscreen , neogfx::Paper } |