neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <neogfx/core/event.hpp>
#include <neogfx/gui/widget/i_tab.hpp>
#include <neogfx/gui/widget/i_tab_page.hpp>
Go to the source code of this file.
Classes | |
class | neogfx::i_tab_container |
struct | neogfx::i_tab_container::tab_not_found |
struct | neogfx::i_tab_container::no_parent_container |
struct | neogfx::i_tab_container::no_tab_page |
Namespaces | |
namespace | neogfx |
Enumerations | |
enum class | neogfx::tab_container_style : uint32_t { neogfx::TabAlignmentTop = 0x0000 , neogfx::TabAlignmentBottom = 0x0001 , neogfx::TabAlignmentLeft = 0x0002 , neogfx::TabAlignmentRight = 0x0003 , neogfx::TabAlignmentMask = 0x0003 , neogfx::TabOrientationHorizontal = 0x0000 , neogfx::TabOrientationVertical = 0x0004 , neogfx::TabOrientationMask = 0x0004 , neogfx::ResizeToTabs = 0x1000 } |
Functions | |
tab_container_style | neogfx::operator| (tab_container_style aLhs, tab_container_style aRhs) |
tab_container_style | neogfx::operator& (tab_container_style aLhs, tab_container_style aRhs) |
tab_container_style | neogfx::operator~ (tab_container_style aLhs) |