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neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>#include <neolib/neolib.hpp>#include <neolib/core/i_reference_counted.hpp>#include <neolib/core/i_optional.hpp>#include <neolib/core/i_string.hpp>#include <neolib/core/i_vector.hpp>#include <neogfx/core/object_type.hpp>#include <neogfx/core/units.hpp>#include <neogfx/app/i_app.hpp>#include <neogfx/gui/layout/i_geometry.hpp>#include <neogfx/gui/widget/i_widget.hpp>#include <neogfx/gui/layout/i_layout.hpp>#include <neogfx/tools/nrc/i_ui_element_parser.hpp>Go to the source code of this file.
Classes | |
| struct | neogfx::nrc::member_element_t |
Namespaces | |
| namespace | neogfx |
| namespace | neogfx::nrc |
Typedefs | |
| typedef object_type | neogfx::nrc::ui_element_type |
Enumerations | |
| enum class | neogfx::nrc::widget_type : uint32_t { neogfx::nrc::TopLevel , neogfx::nrc::Child } |
Functions | |
| constexpr bool | neogfx::nrc::is_widget_or_layout (ui_element_type aType) |
Variables | |
| const member_element_t | neogfx::nrc::member_element |