neoGFX
Cross-platform C++ app/game engine
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i_version.hpp File Reference
#include <neolib/neolib.hpp>
#include <cstdint>
#include <iostream>
#include <sstream>
#include <neolib/core/i_string.hpp>

Go to the source code of this file.

Classes

class  neolib::i_version
 

Namespaces

namespace  neolib
 

Functions

std::ostream & neolib::operator<< (std::ostream &aStream, const i_version &aVersion)
 
std::string neolib::to_string (const i_version &aVersion)