neoGFX
Cross-platform C++ app/game engine
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item_index.hpp File Reference
#include <neogfx/neogfx.hpp>
#include <tuple>
#include <optional>

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Classes

class  neogfx::item_index< ModelIndexType >
 

Namespaces

namespace  neogfx
 

Typedefs

template<typename ModelIndexType >
using neogfx::optional_item_index = std::optional< item_index< ModelIndexType > >
 

Functions

template<typename ModelIndexType >
bool neogfx::operator== (const item_index< ModelIndexType > &aLhs, const item_index< ModelIndexType > &aRhs)
 
template<typename ModelIndexType >
bool neogfx::operator!= (const item_index< ModelIndexType > &aLhs, const item_index< ModelIndexType > &aRhs)
 
template<typename ModelIndexType >
bool neogfx::operator< (const item_index< ModelIndexType > &aLhs, const item_index< ModelIndexType > &aRhs)
 
template<typename ModelIndexType >
bool neogfx::operator> (const item_index< ModelIndexType > &aLhs, const item_index< ModelIndexType > &aRhs)