neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <vector>
#include <deque>
#include <boost/algorithm/string.hpp>
#include <neolib/core/vecarray.hpp>
#include <neolib/core/segmented_array.hpp>
#include <neolib/core/scoped.hpp>
#include <neogfx/core/object.hpp>
#include <neogfx/gfx/graphics_context.hpp>
#include <neogfx/app/i_app.hpp>
#include <neogfx/app/i_drag_drop.hpp>
#include <neogfx/gui/widget/i_widget.hpp>
#include <neogfx/gui/widget/spin_box.hpp>
#include <neogfx/gui/widget/item_model.hpp>
#include <neogfx/gui/widget/i_item_presentation_model.hpp>
#include <neogfx/gui/widget/i_skin_manager.hpp>
Go to the source code of this file.
Classes | |
class | neogfx::basic_item_presentation_model< ItemModel > |
Namespaces | |
namespace | neogfx |
Typedefs | |
typedef basic_item_presentation_model< item_model > | neogfx::item_presentation_model |
typedef basic_item_presentation_model< item_tree_model > | neogfx::item_tree_presentation_model |