![]() |
neoGFX
Cross-platform C++ app/game engine
|
#include <neogfx/neogfx.hpp>#include <vector>#include <deque>#include <boost/algorithm/string.hpp>#include <neolib/core/vecarray.hpp>#include <neolib/core/segmented_array.hpp>#include <neolib/core/scoped.hpp>#include <neogfx/core/object.hpp>#include <neogfx/gfx/graphics_context.hpp>#include <neogfx/app/i_app.hpp>#include <neogfx/app/i_drag_drop.hpp>#include <neogfx/gui/widget/i_widget.hpp>#include <neogfx/gui/widget/spin_box.hpp>#include <neogfx/gui/widget/item_model.hpp>#include <neogfx/gui/widget/i_item_presentation_model.hpp>#include <neogfx/gui/widget/i_skin_manager.hpp>Go to the source code of this file.
Classes | |
| class | neogfx::basic_item_presentation_model< ItemModel > |
Namespaces | |
| namespace | neogfx |
Typedefs | |
| typedef basic_item_presentation_model< item_model > | neogfx::item_presentation_model |
| typedef basic_item_presentation_model< item_tree_model > | neogfx::item_tree_presentation_model |