neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <neogfx/core/easing.hpp>
#include <neogfx/app/drag_drop.hpp>
#include <neogfx/gui/widget/scrollable_widget.hpp>
#include <neogfx/gui/widget/header_view.hpp>
#include <neogfx/gui/widget/item_editor.hpp>
#include <neogfx/gui/widget/i_item_model.hpp>
#include <neogfx/gui/widget/i_item_presentation_model.hpp>
#include <neogfx/gui/widget/i_item_selection_model.hpp>
Go to the source code of this file.
Classes | |
class | neogfx::item_view |
Namespaces | |
namespace | neogfx |
Enumerations | |
enum class | neogfx::cell_part : uint32_t { neogfx::Background , neogfx::Base , neogfx::Text , neogfx::Image , neogfx::CheckBox , neogfx::TreeExpander , neogfx::Editor } |