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neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>#include <cstddef>#include <list>#include <string>#include <unordered_map>#include <vector>#include <type_traits>#include <istream>#include <ostream>#include <utility>#include <memory>#include <exception>#include <optional>#include <variant>#include <boost/functional/hash.hpp>#include <neolib/core/allocator.hpp>#include <neolib/core/quick_string.hpp>#include <neolib/file/json.inl>Go to the source code of this file.
Namespaces | |
| namespace | neolib |
| namespace | neolib::json_detail |
Enumerations | |
| enum class | neolib::json_syntax { neolib::Standard , neolib::StandardNoKeywords , neolib::Relaxed , neolib::Functional } |
| enum class | neolib::json_encoding { neolib::Utf8 , neolib::Utf16LE , neolib::Utf16BE , neolib::Utf32LE , neolib::Utf32BE } |
| enum class | neolib::json_type { neolib::Unknown , neolib::Object , neolib::Array , neolib::Double , neolib::Int64 , neolib::Uint64 , neolib::Int , neolib::Uint , neolib::String , neolib::Bool , neolib::Null , neolib::Keyword } |
Functions | |
| std::string | neolib::to_string (json_type aType) |