neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>
#include <cstddef>
#include <list>
#include <string>
#include <unordered_map>
#include <vector>
#include <type_traits>
#include <istream>
#include <ostream>
#include <utility>
#include <memory>
#include <exception>
#include <optional>
#include <variant>
#include <boost/functional/hash.hpp>
#include <neolib/core/allocator.hpp>
#include <neolib/core/quick_string.hpp>
#include <neolib/file/json.inl>
Go to the source code of this file.
Namespaces | |
namespace | neolib |
namespace | neolib::json_detail |
Enumerations | |
enum class | neolib::json_syntax { neolib::Standard , neolib::StandardNoKeywords , neolib::Relaxed , neolib::Functional } |
enum class | neolib::json_encoding { neolib::Utf8 , neolib::Utf16LE , neolib::Utf16BE , neolib::Utf32LE , neolib::Utf32BE } |
enum class | neolib::json_type { neolib::Unknown , neolib::Object , neolib::Array , neolib::Double , neolib::Int64 , neolib::Uint64 , neolib::Int , neolib::Uint , neolib::String , neolib::Bool , neolib::Null , neolib::Keyword } |
Functions | |
std::string | neolib::to_string (json_type aType) |