neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <list>
#include <boost/pool/pool_alloc.hpp>
#include <neolib/core/allocator.hpp>
#include <neolib/core/variant.hpp>
#include <neogfx/core/object.hpp>
#include <neogfx/core/units.hpp>
#include <neogfx/gui/layout/layout_item.hpp>
#include <neogfx/gui/layout/layout_item_cache.hpp>
#include <neogfx/gui/layout/anchor.hpp>
#include <neogfx/gui/layout/anchorable.hpp>
#include <neogfx/gui/layout/i_layout.hpp>
Go to the source code of this file.
Classes | |
class | neogfx::layout |
Namespaces | |
namespace | neogfx |