![]() |
neoGFX
Cross-platform C++ app/game engine
|
#include <neogfx/neogfx.hpp>#include <list>#include <boost/pool/pool_alloc.hpp>#include <neolib/core/allocator.hpp>#include <neolib/core/variant.hpp>#include <neogfx/core/object.hpp>#include <neogfx/core/units.hpp>#include <neogfx/gui/layout/layout_item.hpp>#include <neogfx/gui/layout/layout_item_cache.hpp>#include <neogfx/gui/layout/anchor.hpp>#include <neogfx/gui/layout/anchorable.hpp>#include <neogfx/gui/layout/i_layout.hpp>Go to the source code of this file.
Classes | |
| class | neogfx::layout |
Namespaces | |
| namespace | neogfx |