neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>
#include <string>
#include <vector>
#include <deque>
#include <unordered_map>
#include <fstream>
#include <sstream>
#include <optional>
#include <boost/functional/hash.hpp>
#include <neolib/core/variant.hpp>
Go to the source code of this file.
Namespaces | |
namespace | neolib |
Enumerations | |
enum class | neolib::lexer_atom_function { neolib::Eat , neolib::Keep , neolib::Not , neolib::End } |
Functions | |
bool | neolib::operator== (const lexer_atom_match_any &, const lexer_atom_match_any &) |
std::size_t | neolib::hash_value (const lexer_atom_match_any &) |
template<typename T , typename Token , typename Scope , typename CharT > | |
bool | neolib::holds_alternative (const lexer_atom< Token, Scope, CharT > &aAtom) |