neoGFX
Cross-platform C++ app/game engine
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module.hpp
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1// module.hpp v1.0.1
2/*
3 * Copyright (c) 2007 Leigh Johnston.
4 *
5 * All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions are
9 * met:
10 *
11 * * Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 *
14 * * Redistributions in binary form must reproduce the above copyright
15 * notice, this list of conditions and the following disclaimer in the
16 * documentation and/or other materials provided with the distribution.
17 *
18 * * Neither the name of Leigh Johnston nor the names of any
19 * other contributors to this software may be used to endorse or
20 * promote products derived from this software without specific prior
21 * written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
24 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
25 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
26 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
27 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
28 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
29 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
30 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
31 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
32 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
33 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34*/
35
36#pragma once
37
38#include <neolib/neolib.hpp>
39#include <string>
40#include <memory>
41
42namespace neolib
43{
44 class os_module;
45
46 class NEOLIB_EXPORT module
47 {
48 // types
49 private:
50 typedef std::unique_ptr<os_module> os_module_ptr;
51 // construction
52 public:
54 module(const module& aOther);
55 module(module&& aOther);
56 module(const std::string& aPath);
58 // assignment
59 public:
60 module& operator=(const module& aOther);
61 module& operator=(module&& aOther);
62 // operations
63 public:
64 const std::string& path() const { return iPath; }
65 bool load();
66 void unload();
67 bool loaded() const;
68 void* procedure_address(const std::string& aProcedureName);
69 template <typename FunctionType>
70 FunctionType procedure(const std::string& aProcedureName)
71 {
72 return reinterpret_cast<FunctionType>(procedure_address(aProcedureName));
73 }
74 // attributes
75 private:
76 std::string iPath;
77 os_module_ptr iOsModule;
78 };
79}
module(const module &aOther)
const std::string & path() const
Definition module.hpp:64
module(const std::string &aPath)
void * procedure_address(const std::string &aProcedureName)
bool loaded() const
FunctionType procedure(const std::string &aProcedureName)
Definition module.hpp:70
module(module &&aOther)