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neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>#include <string>#include <string_view>#include <boost/multiprecision/cpp_int.hpp>#include <neolib/core/stdint.hpp>#include <neolib/core/uuid.hpp>#include <neolib/core/lifetime.hpp>#include <neolib/core/reference_counted.hpp>#include <neolib/core/optional.hpp>#include <neolib/core/variant.hpp>#include <neolib/core/any.hpp>#include <neolib/core/enum.hpp>#include <neolib/core/vector.hpp>#include <neolib/core/deque.hpp>#include <neolib/core/list.hpp>#include <neolib/core/string.hpp>#include <neolib/core/string_utils.hpp>#include <neolib/task/i_async_task.hpp>#include <neolib/app/services.hpp>#include <neolib/app/logger.hpp>#include <neogfx/app/i18n.hpp>Go to the source code of this file.
Classes | |
| struct | neogfx::not_yet_implemented |
Namespaces | |
| namespace | neogfx |
| namespace | neogfx::string_literals |
| namespace | neogfx::debug |
Typedefs | |
| typedef neolib::logger::logger< 9999 > | neogfx::debug::logger |
Functions | |
| template<typename CharT , typename Traits , typename Allocator > | |
| const string | neogfx::to_string (const std::basic_string< CharT, Traits, Allocator > &aString) |
| template<typename CharT , std::size_t Size> | |
| const string | neogfx::to_string (const CharT(&aString)[Size]) |
Variables | |
| string const | neogfx::empty_string |