neoGFX
Cross-platform C++ app/game engine
|
#include <neolib/neolib.hpp>
#include <string>
#include <string_view>
#include <boost/multiprecision/cpp_int.hpp>
#include <neolib/core/stdint.hpp>
#include <neolib/core/uuid.hpp>
#include <neolib/core/lifetime.hpp>
#include <neolib/core/reference_counted.hpp>
#include <neolib/core/optional.hpp>
#include <neolib/core/variant.hpp>
#include <neolib/core/any.hpp>
#include <neolib/core/enum.hpp>
#include <neolib/core/vector.hpp>
#include <neolib/core/deque.hpp>
#include <neolib/core/list.hpp>
#include <neolib/core/string.hpp>
#include <neolib/core/string_utils.hpp>
#include <neolib/task/i_async_task.hpp>
#include <neolib/app/services.hpp>
#include <neolib/app/logger.hpp>
#include <neogfx/app/i18n.hpp>
Go to the source code of this file.
Classes | |
struct | neogfx::not_yet_implemented |
Namespaces | |
namespace | neogfx |
namespace | neogfx::string_literals |
namespace | neogfx::debug |
Typedefs | |
typedef neolib::logger::logger< 9999 > | neogfx::debug::logger |
Functions | |
template<typename CharT , typename Traits , typename Allocator > | |
const string | neogfx::to_string (const std::basic_string< CharT, Traits, Allocator > &aString) |
template<typename CharT , std::size_t Size> | |
const string | neogfx::to_string (const CharT(&aString)[Size]) |
Variables | |
string const | neogfx::empty_string |