neoGFX
Cross-platform C++ app/game engine
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neogfx.hpp File Reference
#include <neolib/neolib.hpp>
#include <string>
#include <string_view>
#include <boost/multiprecision/cpp_int.hpp>
#include <neolib/core/stdint.hpp>
#include <neolib/core/uuid.hpp>
#include <neolib/core/lifetime.hpp>
#include <neolib/core/reference_counted.hpp>
#include <neolib/core/optional.hpp>
#include <neolib/core/variant.hpp>
#include <neolib/core/any.hpp>
#include <neolib/core/enum.hpp>
#include <neolib/core/vector.hpp>
#include <neolib/core/deque.hpp>
#include <neolib/core/list.hpp>
#include <neolib/core/string.hpp>
#include <neolib/core/string_utils.hpp>
#include <neolib/task/i_async_task.hpp>
#include <neolib/app/services.hpp>
#include <neolib/app/logger.hpp>
#include <neogfx/app/i18n.hpp>

Go to the source code of this file.

Classes

struct  neogfx::not_yet_implemented
 

Namespaces

namespace  neogfx
 
namespace  neogfx::string_literals
 
namespace  neogfx::debug
 

Typedefs

typedef neolib::logger::logger< 9999 > neogfx::debug::logger
 

Functions

template<typename CharT , typename Traits , typename Allocator >
const string neogfx::to_string (const std::basic_string< CharT, Traits, Allocator > &aString)
 
template<typename CharT , std::size_t Size>
const string neogfx::to_string (const CharT(&aString)[Size])
 

Variables

string const neogfx::empty_string