neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>
#include <stdexcept>
#include <vector>
#include <neolib/core/lifetime.hpp>
#include <neolib/task/i_async_task.hpp>
#include <neolib/task/event.hpp>
#include <neolib/io/i_packet.hpp>
#include <neolib/io/binary_packet.hpp>
#include <neolib/io/string_packet.hpp>
#include <neolib/io/packet_connection.hpp>
Go to the source code of this file.
Classes | |
class | neolib::packet_stream< PacketType, Protocol, ReceiveBufferSize > |
Namespaces | |
namespace | neolib |
Typedefs | |
typedef packet_stream< binary_packet, tcp_protocol > | neolib::tcp_binary_packet_stream |
typedef packet_stream< string_packet, tcp_protocol > | neolib::tcp_string_packet_stream |