neoGFX
Cross-platform C++ app/game engine
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packet_stream.hpp File Reference
#include <neolib/neolib.hpp>
#include <stdexcept>
#include <vector>
#include <neolib/core/lifetime.hpp>
#include <neolib/task/i_async_task.hpp>
#include <neolib/task/event.hpp>
#include <neolib/io/i_packet.hpp>
#include <neolib/io/binary_packet.hpp>
#include <neolib/io/string_packet.hpp>
#include <neolib/io/packet_connection.hpp>

Go to the source code of this file.

Classes

class  neolib::packet_stream< PacketType, Protocol, ReceiveBufferSize >
 

Namespaces

namespace  neolib
 

Typedefs

typedef packet_stream< binary_packet, tcp_protocolneolib::tcp_binary_packet_stream
 
typedef packet_stream< string_packet, tcp_protocolneolib::tcp_string_packet_stream