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Cross-platform C++ app/game engine
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recursion.hpp
Go to the documentation of this file.
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// recursion.hpp
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/*
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* Copyright (c) 2019, 2020 Leigh Johnston.
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of Leigh Johnston nor the names of any
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* other contributors to this software may be used to endorse or
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* promote products derived from this software without specific prior
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* written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <
neolib/neolib.hpp
>
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namespace
neolib
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{
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template
<
typename
Tag>
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class
recursion_limiter
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{
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public
:
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struct
too_deep
: std::runtime_error {
too_deep
() : std::runtime_error(std::string{
"Maximum recursion depth for '"
} +
typeid
(Tag).name() +
"' exceeded"
) {} };
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public
:
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recursion_limiter
() :
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iMaxDepth{ Tag::RecursionLimit }
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{
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if
(++
depth
() >
max_depth
())
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throw
too_deep
();
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}
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recursion_limiter
(std::size_t aMaxDepth) :
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iMaxDepth{ aMaxDepth }
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{
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if
(++
depth
() >
max_depth
())
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throw
too_deep
();
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}
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~recursion_limiter
()
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{
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--
depth
();
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}
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public
:
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std::size_t
max_depth
()
const
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{
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return
iMaxDepth;
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}
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static
std::size_t&
depth
()
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{
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thread_local
std::size_t tDepth;
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return
tDepth;
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}
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private
:
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const
std::size_t iMaxDepth;
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};
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}
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#define _limit_recursion_(a) neolib::recursion_limiter<a> _##a##_recursion_limiter_
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#define _limit_recursion_to_(a, b) neolib::recursion_limiter<a> _##a##_recursion_limiter_{##b##}
neolib::recursion_limiter
Definition
recursion.hpp:44
neolib::recursion_limiter::recursion_limiter
recursion_limiter(std::size_t aMaxDepth)
Definition
recursion.hpp:54
neolib::recursion_limiter::~recursion_limiter
~recursion_limiter()
Definition
recursion.hpp:60
neolib::recursion_limiter::max_depth
std::size_t max_depth() const
Definition
recursion.hpp:65
neolib::recursion_limiter::depth
static std::size_t & depth()
Definition
recursion.hpp:69
neolib::recursion_limiter::recursion_limiter
recursion_limiter()
Definition
recursion.hpp:48
neolib
Definition
application.hpp:46
neolib.hpp
neolib::recursion_limiter::too_deep
Definition
recursion.hpp:46
neolib::recursion_limiter::too_deep::too_deep
too_deep()
Definition
recursion.hpp:46
neolib
include
neolib
core
recursion.hpp
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