neoGFX
Cross-platform C++ app/game engine
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recursion.hpp
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1// recursion.hpp
2/*
3 * Copyright (c) 2019, 2020 Leigh Johnston.
4 *
5 * All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions are
9 * met:
10 *
11 * * Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 *
14 * * Redistributions in binary form must reproduce the above copyright
15 * notice, this list of conditions and the following disclaimer in the
16 * documentation and/or other materials provided with the distribution.
17 *
18 * * Neither the name of Leigh Johnston nor the names of any
19 * other contributors to this software may be used to endorse or
20 * promote products derived from this software without specific prior
21 * written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
24 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
25 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
26 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
27 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
28 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
29 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
30 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
31 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
32 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
33 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34*/
35
36#pragma once
37
38#include <neolib/neolib.hpp>
39
40namespace neolib
41{
42 template <typename Tag>
44 {
45 public:
46 struct too_deep : std::runtime_error { too_deep() : std::runtime_error(std::string{ "Maximum recursion depth for '" } + typeid(Tag).name() + "' exceeded") {} };
47 public:
49 iMaxDepth{ Tag::RecursionLimit }
50 {
51 if (++depth() > max_depth())
52 throw too_deep();
53 }
54 recursion_limiter(std::size_t aMaxDepth) :
55 iMaxDepth{ aMaxDepth }
56 {
57 if (++depth() > max_depth())
58 throw too_deep();
59 }
61 {
62 --depth();
63 }
64 public:
65 std::size_t max_depth() const
66 {
67 return iMaxDepth;
68 }
69 static std::size_t& depth()
70 {
71 thread_local std::size_t tDepth;
72 return tDepth;
73 }
74 private:
75 const std::size_t iMaxDepth;
76 };
77}
78
79#define _limit_recursion_(a) neolib::recursion_limiter<a> _##a##_recursion_limiter_
80#define _limit_recursion_to_(a, b) neolib::recursion_limiter<a> _##a##_recursion_limiter_{##b##}
recursion_limiter(std::size_t aMaxDepth)
Definition recursion.hpp:54
std::size_t max_depth() const
Definition recursion.hpp:65
static std::size_t & depth()
Definition recursion.hpp:69