neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>
#include <type_traits>
#include <optional>
#include <neolib/core/enum.hpp>
#include <neolib/app/i_setting_value.hpp>
Go to the source code of this file.
Classes | |
struct | neolib::setting_container_type< T, typename > |
struct | neolib::setting_container_type< T, std::enable_if_t< std::is_enum_v< T >, sfinae > > |
class | neolib::setting_value< T > |
Namespaces | |
namespace | neolib |